My favorite part about retrieving the Master Sword is that there’s a cutscene in which the sword is referred to as “she,” which is a lovely acknowledgment of Fi. (Shame she got downgraded back to “it” in the ending though.)
I really hope Afterbirth+ save files carry over. I have nearly 3000 hours on the Switch version and I don’t want to have to unlock that content all over again.
Back in the day, my roommates and I were split between “D’oh I missed!” and “D’oh I’m miffed!” Of course, we only referred to the latter as a joke because if you heard anything other than “D’oh I missed” and you were raised in an English speaking country, then there should be zero confusion.
Voted EU because I absolutely loathe the style of shading on the NA box art. There’s a rim of light around everything, even the stuff that shouldn’t have one. Sonic’s belly looks like a floating egg.
@Donutman Contra ReBirth was the WiiWare game. Contra 4 was the WayForward developed DS game. Both are sorely missing, but I'll still be picking this up.
I was relieved to see that the voice acting has its own volume slider in the options. It plays just like a classic Mega Man, though I feel that the text and some consumables look too small in handheld mode. Really like how the time of day changes the further you go through Block Man’s stage. I had to take a moment to gaze at the night sky before entering the boss room. Can’t wait to play the full game.
@aljoriz I can’t speak for any of the new cutscenes, but in the current build of the game, only two have voice acting: the intro and the first ending. The rest are almost entirely visual in terms of storytelling.
Who would honestly choose that over the gift of flight? Invisibility is for creepers and ne'er-do-wells. Which, given the hand-drawn posts in Inkopolis Square, means it will almost certainly win.
Then you lost me with bland characters and a HUD that's half the height of the screen. Unlockable characters would be a nice touch if every character wasn't "Person" or "Person with Tail."
I'm getting this thing on launch with a special edition first party game, a third party game, and an indie title. I'm trying here. Don't blow it, Nintendo.
I got as used to the controls as I could, but that didn't mean I was having any fun. Length and control only scratch the surface of my problems with SF0. They shouldn't have modeled it do much after SF64. You can't help but compare the levels. Zoness used to be one of the most action-packed levels, now it's a nearly threat-free helicopter ride. Meteor was one of my favorites, now it's a hidden escort mission. And they have the gall to put it in the game twice. Then there's the fact that every last boss is in all-range. The final boss in the new Kirby was more satisfying than any boss in this game. Even the ending is literally SF64's ending, except with the Arwings in walker mode.
Miyamoto, I love ya. I've been playing your games since before the NES came out, if you count old ports of Donkey Kong and Mario Bros. But if you expect me to please try SF0 again, I'm gonna need you to try developing it some more. I appreciate that it's different, but it's inherently flawed. Using an outside camera during a dogfight is ridiculous. Am I supposed to believe that a fighter jet (fictional, I know) has a turret, but not a radar? That's all the second screen should have been, if you ask me. Just a means to free up the main screen of clutter, so it could be a beautiful return to the series. Instead, we get this multi-view thing that nobody asked for, which comes at the cost of graphics since the Wii U is now forced to render the game twice. (Sorry if that's blindingly inaccurate; that's as far as my technical understanding goes.)
Do you think it felt good to bring a first-party Nintendo game back to the store? I can't remember the last time I did that. Star Fox Adventures? I think this may be the Other M of the series.
@nab1 By definition, MN9 isn't a Mega Man game. It was supposed to be at best a 'spiritual successor,' and most people feel it didn't meet that claim. As an added bonus, all four MM games you mentioned have cutscenes in which the characters' mouths actually move.
@ricklongo If I had to guess, the level-based structure has a lot to do with the crowdfunded aspect of the game. Many of the levels in the game were stretch goals, and it seems like it would be easier to add a separate level than to expand a branching map.
Hopefully, this will give WayForward more chances to switch up the action. Sequences like that long slide would be harder to implement in a Metroid-like environment.
@OorWullie I think Insanity's Blade was being developed by a one or two-man team. Maybe the stress was too much, or it was a budget thing. It's a shame, because I really wanted to play that game as well. The main (or sole?) dev used to post here. Maybe we can summon him by invoking the game's title a third time in this thread.
@Konda Besides hardware limitations (I've experienced slowdown even on the Wii U version in an exceptionally weapon-heavy run), I'm sure the presence of a second stick (or nub) is useful. The game just wouldn't be as enjoyable forced into a button-only control scheme for shooting. Even though you can only shoot in four directions (most of the time), using the stick just feels better.
Disney may have told him no only once directly, but he left out the part where most of the design choices were dictated by focus groups. There was so much promise in the concept, but ultimately it was a bland platformer with a mechanic that never quite saw its potential.
No co-op, no aerial attacks. These are cardinal sins for an arcade beat 'em up. 6/10 seems generous. In my mind, "so bad it's good" is limited to the Rushing Beat trilogy. Even indie games can be "so good they're good."
@AlexSora89 Smash on the DS would have just been Smash Lite. It would be surprising if it could do everything that Melee did. And Ice Climber AI issues aside, Sakurai doesn't like to step backwards.
The original has the honor of being the first game that I've downloaded and deleted without finishing. It was a mediocre platformer at best, with eye-burning visuals. The only thing is had going for it was the whole world-switching mechanic, and even that was mostly cosmetic. Sure, it made a couple floating floors switch places, but altering the whole background did nothing, save for opening a few wells. If it was more thoughfully implemented, it could have been great. As it stands now, it's just a cheap hook.
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Re: Ed Boon Might Already Be Teasing Another Mortal Kombat 1 DLC Character
I was hoping for Wu-Tang representation when I read the headline.
Re: Soapbox: Getting The Master Sword In Tears Of The Kingdom Is Zelda At Its Best
SPOILER-ISH?
My favorite part about retrieving the Master Sword is that there’s a cutscene in which the sword is referred to as “she,” which is a lovely acknowledgment of Fi. (Shame she got downgraded back to “it” in the ending though.)
Re: Talking Point: The Mummy Demastered - Has A Better Game Ever Come From A Worse Movie?
Have we truly forgotten Waterworld for the Virtual Boy?
Re: Master Splinter Will Show The Youngsters How It's Done In TMNT: Shredder’s Revenge
Irma DLC when??
Re: The Binding Of Isaac: Repentance Will Come To Switch This Summer
I really hope Afterbirth+ save files carry over. I have nearly 3000 hours on the Switch version and I don’t want to have to unlock that content all over again.
Re: No More Heroes For Switch Has Been Updated To Version 1.1.1, Restores "Missing" Music Track
K-Entertainment is honestly my favorite track.
Re: Random: Which One Of These Cursed Game Boy Colors Is Your Favourite?
I call BS that Connecticut gets a d-pad and Massachusetts doesn’t. I’m still better off that the sliver of lime green plastic that is Rhode Island.
Re: Random: Charles Martinet Adds To Decades-Old Confusion Over Wario 'D'oh, I Missed' Dialogue
Back in the day, my roommates and I were split between “D’oh I missed!” and “D’oh I’m miffed!” Of course, we only referred to the latter as a joke because if you heard anything other than “D’oh I missed” and you were raised in an English speaking country, then there should be zero confusion.
Re: Poll: Box Art Brawl #32 - Sonic The Hedgehog
Voted EU because I absolutely loathe the style of shading on the NA box art. There’s a rim of light around everything, even the stuff that shouldn’t have one. Sonic’s belly looks like a floating egg.
Re: This Luigi's Mansion 3 Clip Just Melted Our Little Hearts, And Pretty Much Everyone Else's
midday sun searing through every window
“NIGHT NIGHT”
Re: Konami Confirms Full Line-Up Of Games Included In The Contra Anniversary Collection
@Donutman Contra ReBirth was the WiiWare game. Contra 4 was the WayForward developed DS game. Both are sorely missing, but I'll still be picking this up.
Re: Random: The Internet Is Obsessed With Nintendo's Good Boy, Undodog
http://www.youtube.com/watch?v=MDVLiuto5Ec
Re: Guide: What's New In Super Mario Maker 2 For Nintendo Switch?
@Mogster Nobody in this comment thread, just Internet naysayers in general.
Re: Guide: What's New In Super Mario Maker 2 For Nintendo Switch?
All this and people will still call it a port.
Re: Grab Some Well-Rounded Spirits In The Next Super Smash Bros. Ultimate Event
@Capt_N You don't need a subscription for the Spirit Board events.
Re: Ubisoft's Just Dance Series Is Being Transformed Into A Feature Film
Glad to see the Emoji Movie Cinematic Universe is thriving.
Re: Take On Block Man In The Mega Man 11 Demo, Now Live On The Switch eShop
I was relieved to see that the voice acting has its own volume slider in the options. It plays just like a classic Mega Man, though I feel that the text and some consumables look too small in handheld mode. Really like how the time of day changes the further you go through Block Man’s stage. I had to take a moment to gaze at the night sky before entering the boss room. Can’t wait to play the full game.
Re: Repentance Will Be Final DLC For The Binding Of Isaac, According To Creator
@aljoriz I can’t speak for any of the new cutscenes, but in the current build of the game, only two have voice acting: the intro and the first ending. The rest are almost entirely visual in terms of storytelling.
Re: Mega Man 2 And X Are Getting Limited Edition Cartridges And We Want Them All
Still have all the NES/SNES Mega Man (X) games on the original cartridges. (Including Rockman & Forte, thanks very much for asking.)
Re: PowerA Is Making A Rather Lovely Super Mario Odyssey Joy-Con Grip
Does "lovely" mean something different in the U.K.? Has Alex been essentially flipping me off at the beginning of each video?
Re: It'll Be a Battle of Super Powers in the Next Splatoon 2 Splatfest
Who would honestly choose that over the gift of flight? Invisibility is for creepers and ne'er-do-wells. Which, given the hand-drawn posts in Inkopolis Square, means it will almost certainly win.
Re: Brazilian Brawler 99Vidas Is Bringing Old-School Arcade Combat To Switch This Year
You had me at brawler.
Then you lost me with bland characters and a HUD that's half the height of the screen. Unlockable characters would be a nice touch if every character wasn't "Person" or "Person with Tail."
Re: Guide: Nintendo Switch Launch Games & Release Dates 2017
I'm so happy that Snipperclips is day one. I'll finally have a game my gf will play, even if only for a few days.
Re: The Legend of Zelda: Breath Of The Wild Will Not Feature HD Rumble
I usually turn rumble off to save batteries anyway.
Re: Soapbox: It's Nintendo's Job To Make Switch A Success, Not EA's, Ubisoft's Or Capcom's
I'm getting this thing on launch with a special edition first party game, a third party game, and an indie title. I'm trying here. Don't blow it, Nintendo.
Re: Nintendo Download: 5th January (North America)
Wrong spelling of "plane" in the Spheroids write-up. Watch those homonyms!
Re: Nintendo Download: 21st July (North America)
Gee, thanks for releasing the demo months after the game came out. Could've saved me 60 bucks.
Re: Shigeru Miyamoto Thinks You Should Give Star Fox Zero Another Try
I got as used to the controls as I could, but that didn't mean I was having any fun. Length and control only scratch the surface of my problems with SF0. They shouldn't have modeled it do much after SF64. You can't help but compare the levels. Zoness used to be one of the most action-packed levels, now it's a nearly threat-free helicopter ride. Meteor was one of my favorites, now it's a hidden escort mission. And they have the gall to put it in the game twice. Then there's the fact that every last boss is in all-range. The final boss in the new Kirby was more satisfying than any boss in this game. Even the ending is literally SF64's ending, except with the Arwings in walker mode.
Miyamoto, I love ya. I've been playing your games since before the NES came out, if you count old ports of Donkey Kong and Mario Bros. But if you expect me to please try SF0 again, I'm gonna need you to try developing it some more. I appreciate that it's different, but it's inherently flawed. Using an outside camera during a dogfight is ridiculous. Am I supposed to believe that a fighter jet (fictional, I know) has a turret, but not a radar? That's all the second screen should have been, if you ask me. Just a means to free up the main screen of clutter, so it could be a beautiful return to the series. Instead, we get this multi-view thing that nobody asked for, which comes at the cost of graphics since the Wii U is now forced to render the game twice. (Sorry if that's blindingly inaccurate; that's as far as my technical understanding goes.)
Do you think it felt good to bring a first-party Nintendo game back to the store? I can't remember the last time I did that. Star Fox Adventures? I think this may be the Other M of the series.
Re: Review: Mega Man 7 (New 3DS / SNES)
@nab1 By definition, MN9 isn't a Mega Man game. It was supposed to be at best a 'spiritual successor,' and most people feel it didn't meet that claim. As an added bonus, all four MM games you mentioned have cutscenes in which the characters' mouths actually move.
Re: Review: Mega Man 7 (New 3DS / SNES)
@nab1 Yes, but even the worst Mega Man game is still a Mega Man game.
Re: Hands On: Whipping Hair Back and Forth in Shantae: Half-Genie Hero
@ricklongo If I had to guess, the level-based structure has a lot to do with the crowdfunded aspect of the game. Many of the levels in the game were stretch goals, and it seems like it would be easier to add a separate level than to expand a branching map.
Hopefully, this will give WayForward more chances to switch up the action. Sequences like that long slide would be harder to implement in a Metroid-like environment.
Re: Video: Feast Your Eyes On This Footage Of Mighty No. 9's Boisterous Bosses
This is how I feel every time I see MN9 footage.
http://www.simpsonsworld.com/video/317848131713
I want to play this game... don't I?
Re: Mega Man Legacy Collection Among Discounts in Capcom's North American eShop Spring Sale
Arrggh, I literally just bought Mega Man Legacy Collection yesterday.
Re: Weirdness: A New Animation is Found in Super Mario Bros. 3
I've been doing this since 1990. Bad clickbait! Bad!
Re: Video: Check Out the Launch Trailer for Slain!
@OorWullie
I think Insanity's Blade was being developed by a one or two-man team. Maybe the stress was too much, or it was a budget thing. It's a shame, because I really wanted to play that game as well. The main (or sole?) dev used to post here. Maybe we can summon him by invoking the game's title a third time in this thread.
Insanity's Blade.
Re: Metroid: Zero Mission Looks Set for a 14th January Arrival in North America
And the update will STILL be filled with "another crappy week" comments.
Re: Art: Halo Character Artist Gives Legend Of Zelda's Link A Realistic Makeover
http://www.youtube.com/watch?v=62UzLgdb1GQ
Re: A Prototype Cartridge For an Unreleased N64 Shmup Recently Sold for $3,000
That snot-suck at 1:57. If you have $3,000 to drop on a video game, surely you can afford some video capture equipment instead of filming your TV.
Re: Gorgeous Xenoblade Chronicles X Special Edition Confirmed for North America
Is that matted print acid-free? This is important. For $89.99 they better not be trying to pass a paper mat off on me.
Re: Review: The Binding of Isaac: Rebirth (Wii U eShop)
@Konda
Besides hardware limitations (I've experienced slowdown even on the Wii U version in an exceptionally weapon-heavy run), I'm sure the presence of a second stick (or nub) is useful. The game just wouldn't be as enjoyable forced into a button-only control scheme for shooting. Even though you can only shoot in four directions (most of the time), using the stick just feels better.
Re: Interview: Warren Spector on the State of Nintendo, His Future, and How Epic Mickey Annoyed Core Gamers
Disney may have told him no only once directly, but he left out the part where most of the design choices were dictated by focus groups. There was so much promise in the concept, but ultimately it was a bland platformer with a mechanic that never quite saw its potential.
Re: Nintendo Announces Its Plans for E3 2015, Headlined By New Nintendo World Championships
Reggie during Virtual Boy training: "These games are great!"
Come on, Nintendo. Stop teasing me and release some VB games on the 3DS Virtual Console. I've wanted this since 2011.
Re: Exclusive: Theatre Musical 'The Legend of Zelda: Harmony of Hyrule' to Tread the Boards of Broadway
"EXCLUSIVE"
That's where I spotted the April Fools' joke.
Re: Fans Demonstrate Changes From Sonic Boom: Rise of Lyric's Patch, and Explain Why It's So Darn Big
Oh God, Eggman's shadow at :40!
Re: Weirdness: Yoshi's Island is Rather Different When Recreated in First-Person
Seeing the flowers go unclaimed made me far more frustrated than I ever imagined it would.
Re: Review: Rock Zombie (Wii U eShop)
No co-op, no aerial attacks. These are cardinal sins for an arcade beat 'em up. 6/10 seems generous. In my mind, "so bad it's good" is limited to the Rushing Beat trilogy. Even indie games can be "so good they're good."
Re: The Original NES Duck Hunt Is Coming Soon To The Virtual Console On Wii U
I hope this opens the doors to some Super Scope games. I really want to play Battle Clash 2: Metal Combat again.
Re: Nintendo Unleashes Wacky Super Smash Bros. For Nintendo 3DS Commercials
@AlexSora89
Smash on the DS would have just been Smash Lite. It would be surprising if it could do everything that Melee did. And Ice Climber AI issues aside, Sakurai doesn't like to step backwards.
Re: B Dasher is Speeding Onto The Legend of Zelda X Mario Kart 8 DLC Pack
Wasn't there a tiny screenshot of an Excitebike track as well, or was that in the Animal Crossing pack?
Re: Giana Sisters 2 In Development, Could Be Coming To Wii U As Early As Next Year
The original has the honor of being the first game that I've downloaded and deleted without finishing. It was a mediocre platformer at best, with eye-burning visuals. The only thing is had going for it was the whole world-switching mechanic, and even that was mostly cosmetic. Sure, it made a couple floating floors switch places, but altering the whole background did nothing, save for opening a few wells. If it was more thoughfully implemented, it could have been great. As it stands now, it's just a cheap hook.