
It takes a lot to make a game about giant robot battles feel dull, but somehow Front Mission 2: Remake manages it. While it improves on some of the shortcomings of Front Mission 1st: Remake, the combat system isn’t fun enough to fully salvage this tactical RPG. While it might be worthwhile for strategy fans eager to test out G-Craft's 1997 PlayStation game that never got released outside of Japan, we can’t see Front Mission 2: Remake offering much to anyone else.
It’s a shame that the actual combat in Front Mission 2: Remake is so frustrating because the story is much improved over the previous entry. You control a group of soldiers who find themselves on the losing side of a coup and are trying to flee the nation of Alordesh. Warfare in this setting takes place almost exclusively in Wanzers, which are highly customisable mechs of varying levels of effectiveness depending on how you outfit them.

While the characters are all tropes pulled straight from the most generic action film in history, the plot touches on themes of colonisation and industrialisation throughout, giving the impression that at least this game has something to say. It is a bit heavy-handed, in the way that most games tend to be, but we appreciate the attempt. If nothing else, the inciting incident, which tosses a mismatched group of OCU soldiers together as they try to escape Alordesh before the rebel forces close in on them, is genuinely fun.
Even this highlight has a downside, though, as there are some obvious typos and grammatical issues in the English translation of Front Mission 2: Remake. Most are minor capitalisation mistakes or saying that a Wanzer is the colour “Gary”, but it adds up to making the game feel rushed and cheap, to the point where Forever Entertainment has had to put out a statement saying that they are going to patch the localisation in future updates.
One of the issues with how the game was localised is that large chunks that were in English in the original Japanese release – specifically text in the game’s background information that could be accessed via an in-universe database – weren’t updated at all for this remake. This kept all the syntax errors and obvious mistakes that should have been spotted quickly by native English speakers. The fact that Front Mission 2 never had an English release should have meant a clean slate to work from; instead, decades-old errors compound with new ones and distract from the best part of the game.

Front Mission 2: Remake, as with most tactical RPGs, takes place on a grid map with various terrain and enemies scattered around. You control a group of Wanzer units and guide these mechs around the battlefield. There has been an obvious graphical upgrade from the first remake, particularly in the short battle scenes that take place when two units engage each other, but our biggest issue from the Front Mission: Remake remains present here in its sequel.
Each Wanzer has several health bars correlating to a part of their frame. Depleting one can either slow down the unit, remove one of its weapons, or cause it to explode entirely. This wouldn’t be an issue if you could choose which of these health bars you wanted to target in an attack. As it is, what you target, whether it is with ranged or melee attacks, is left completely up to chance. Not only does this remove a potential strategic angle to how you engage an enemy – do you slow them down, try to disarm them, or just go for the kill? – but it means your best-laid plans are completely at the mercy of chance.

This resulted in much of our careful planning coming to naught as random chance either crippled one of our mechs or refused to let us target the main body of an enemy. Being unable to focus fire on a specific point resulted in fights dragging longer than they needed to and, ultimately, made us feel less in control of the outcome than we expected from the genre. The addition of character skills mitigated this somewhat in the later stages of the game but it didn’t stop the first five missions from feeling like a slog.
Add in some awkward controls when picking which grid square your Wanzer moves to and some downright frustrating allied AI and you end up with a game that fails to come anywhere near its full potential. A tactical RPG about giant mechs stomping through the battlefield should be the coolest thing on the planet but somehow Front Mission 2: Remake feels like a chore.
The one thing that might keep you engaged is how deeply you can customise each Wanzer in your squad. From the weapons to the body type to the targeting system, you can dive into the customisation system and have a lot of fun tweaking and finetuning your setup if that is what you are into. This was one of the strongest parts of the first Front Mission: Remake, so we’re glad the sequel delivers on it as well.

And graphically, this game feels like a big upgrade over the first Front Mission: Remake, with some impressive landscapes and environments. This brings about frequent loading screens, sometimes even within a menu, which is frustrating, but the load times are quick enough that we could move on before it impacted our enjoyment too much. Loads here are much shorter than in the original Front Mission 2 but still happen just as often.
As with the first remake, we wanted to like Front Mission 2: Remake more than we did, since there are elements that are good. Even with a host of localisation issues and some obvious tropes, the story has some interesting facets, but the gameplay simply didn’t grip us, with the combat too reliant on random chance to make any amount of strategy work. If you’re already a fan of Front Mission combat, here is a chance to play this entry officially in English for the first time. Newcomers, however, and players without the affection and patience for its RNG, will have a tough time loving this one.
Conclusion
The combat kept us from enjoying Front Mission 2: Remake due to its over-reliance on dice-roll luck to succeed, but the plot has some decent story beats if you aren’t bothered by obvious localisation errors. We did enjoy the customisation options of the Wanzers, but battles felt slow and dull when the RNG gods weren’t on our side. Just like with the first game, this one will service longtime fans of the series and its combat adequately if they can overlook this remake's rough edges.
Comments 29
The AI bots sound like a bunch of Wanzers.
Huh. Shame. Both games looked pretty good in the direct. (Also doesn’t a good amount of games in the genre have RNG mechanics or am I missing something?)
Yeah, I'm a fan of (old) Fire Emblem so I'm no stranger to RNG combat, but on the first game at least I found the combat to be sluggish and annoying, and the menuing and shopping to upgrade your mechs was so slow and cumbersome. I love the art of both games and I wish I could like this, but I just don't.
@Greatluigi You are correct, many games in this genre have RNG elements, such as hit percentage. Front Mission takes it a bit further though.
There are four zones that can be damaged on units. IIRC, most of the time the player has no choice in targeting one part over another. Which is material, because getting the core to 0 HP is what kills the unit. Getting legs to 0 prevents movement. Killing the left arm disables the left weapon, same for right arm.
It is an interesting system, but can cause battles to be somewhat long. And one might argue it removes a certain amount of player agency vs. what you might expect in this type of game.
I seem to recall various tactics games mostly removing RNG from the equation, especially in recent years, but I can’t think of examples at the moment. Maybe Fell Seal?
I passed on the first because of some of these same RNG issues (not being able to target specific Wanzer parts) and now it looks like I’ll be passing on the second for that same reason and now also the typos and lack of love and care throughout.
It would have to be something like $8.99 or lower for me to buy now and neither of which have reached that price yet.
It’s a shame because these games check almost every box for me but then you have all this extra nonsense that just ends up hurting it and pushing it down when it’s trying to rise up.
Having played these games back then. Front Mission itself is an exercise in frustration, but at the same time it's a compelling and genuinely entertaining experience.
If you are a player who likes SRPG, this is a must have imo. While it won't convert modern players to the genre, its a love letter to the fans of it. Its quite unique and the combat is addictive fun. I don't agree with the focus on the story that this review goes for. Don't be misdirected, you want to play this game for the long fun battles, not for the story (which is typical tropes one after another). The fact that they reviewed this game for the plot but didnt get a grab on the gameplay speaks by itself on how this game did not appeal to them.
As I did for front mission 1, wait for a sale and enjoy!
Someone please give me advice. Front mission 3 was one of my favourite games on PS. Is this one anywhere near to that in quality?
This game is great. I think it shows in the reviews for these remakes that the reviewer is not a fan of the genre or franchise. IF this seems appealing to you and you like strategy roll playing games you should give it a shot. A 5/10 is bonkers. More like a 7/10 for sure.
It saddens me to see the developers didn't put as much care into this one as they could/should have. I've waited for this one for a loooong time, so I will eventually pick it up. As a major SRPG fan, I'm sure I'll enjoy it, warts and all.
Between this, Jagged Alliance, and Lamplighter's League, I'm starting to think game developers forgot how to make tactics games. Looks like I'll be sticking to Into the Breach for a while.
Dodge anything from Forever Entertainment. Shovelware-tier developer that somehow still gets decent licenses.
I don't think this series aged very well.
The localization stuff is a shame. I can say the 1st one is faithful to the original.
Also meant to say that if it's really like the first, then a lot of the gameplay mechanics the reviewer is stressing about improve as you progress and learn techs, especially one for targeting specific wanzer parts.
Fifty Shades of Gary.
This pattern of bad remakes is worrying as I'm waiting for the remake of the third game, which was first FM game I played and have fond memories of.
Is this one getting a physical release too?
Sigh why couldn't Square give the IP to the developers of the Live a Live remake?
@PKDuckman Because those developers are part of Square Enix and Square Enix doesn't care enough about the franchise to use their internal resources for these games. So they licensed them to someone else.
The developers of the Live A Live remake are remaking Dragon Quest III right now and previously made Octopath Traveler II. Games that are clearly more worthwhile for Square Enix.
From what I've read on HG101, 2 and 5 are the highlights of the series. Can anyone confirm or deny that? FM2 Remake was a must-buy at first but I'm worried about the spotty localization. That said, the only fan translation was abandoned a while back and half of it was a .txt file - or so I've heard.
Meh, Square Enix should had gave development duty to either the Triangle Strategy dev or Tactics Ogre dev, it seems Forever Entertainment is rushing through these remakes/remasters in short times and the quality is getting worst. I hate to see what Front Mission 3 would feel like if FE got a hold of it and this is a dev Nintendo would partner with? Oh the horror.
"The same over-reliance on RNG": I have the exact same issue with Baldur's Gate 3 and nobody seem to say anything about it! 10/10, masterpiece, GOTY, ... You start a battle, you have 4 characters, there's 12 on the ennemies' side. Your characters are level 5, all ennemies are level 7-8. You attack, fail 70% of the time, you land: 5 pts of damage. Ennemies attack: succeed 90% of the time and do 10 pts of damage... Completely ruined the game for me... And I guess it would ruin this one for me too.
I think it was a huge mistake giving them the rights to remake this IP. they dropped the ball on the first game, and I figured this one would be a mess after finishing the first. even their website seems lazy. its disappointing, because front mission 1-5 were really underrated and appreciated. and this series really deserves better.
"Surprisingly good visuals for the era"
I'm confused by this. It's a remake. It didn't look like this back in the day.
The targeting has always been a chance thing, this is just how rpg's back then were done. I never played FM2 but in FM3 you could equip skills which on activation would target specific parts of the wanzer. Also equip computers that would allow different varying chances of activation of said skill. I guess they fixed alot of "issues" you stated here in the 3rd game which most of the people in this comment section has played.
Really looking forward to trying the FM2 remake having finished the FM1 remake a few times now. So much nostalgia, i love these games and so happy Nintendo is remaking them.
@calbeau I dont think there's anything bad with this remake, he is only stating the games original style of play and keeping to the roots. If the changed the combat completely and did everything different, it wouldn't be a remake.. it would be a whole different game altogether. It sounds more like the reviewer is trying to apply modern day game styles to older games. You can't review things like this...
@ChromaticDracula You couldn't target specific parts in the original games so why would do they do that in a remake for 1 and 2? It was only in 3 when they applied skills which could be learnt which enabled you to target specific parts of a wanzer.
Its a remake as in new graphics, updated textures and styles and maybe some correction in text etc. They are keeping to the roots of the original games, it does sound like you've not read or played the originals and just going by the reviewers thoughts.
@WanzerBanzer I understand what you mean, but I was referring to the shoddy localization and performance of the remake. I grew up playing NES games with worse gameplay mechanics than this and was unfazed, and will even be willing to play through some of them if given the chance.
@WanzerBanzer no I own (DS cart, not SNES) and have played the first!
I think them using the word “remake” in the title implies that it’s expanding outside of its original boundaries which I suppose it has in some regard.
If they had used the word “remaster” then I expect the base game being simply metaphorically lifted outside original box A and dropped into the newly updated box B.
“Remake” implies overhaul to me (example: Final Fantasy 7 Remake, Resident Evil 2 Remake, etc.)
This is more of a “remaster” to me.
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