
You get an idea of Moving Out's tone when you're designated a F.A.R.T in the first sixty seconds; a Furniture Arrangement and Removal Technician. Much like that joke, the game is is silly, puerile and, unfortunately, a little bit lacklustre.
Taking its cues from the frantic likes of Overcooked, Moving Out sees you and up to three friends enter a number of different spaces such as typical suburban homes, corporate offices or less conventional spaces such as a farm full of panicking livestock. Once there, your aim is to carry all the highlighted objects to your removal truck as quickly as possible. Each level is ranked according to how long you take, with Gold awarded for speedy work. You've got a good view of what you're stripping down at all times, your characters move at a decent clip and it generally all feels nice.
The controls are easy to grasp and logically placed. Your customisable character propels themselves with just the right amount of looseness, and your key moves – drag, pick up, throw, slap and jump – perform reliably. The meat of the gameplay is in getting those objects to the moving truck at speed, which means learning the best way to manipulate the physics in squeezing cumbersome items through narrow doorways, finding out how far you can throw an item and just how it's going to roll or bounce when it lands; it's finicky, but in a way that's clearly by design. We've got a fun set of systems here and the game assuredly feels good to play – it's just a shame that the level design doesn't push the player towards any kind of intensity.
The major problem with Moving Out is that, frankly, it's just not crazy enough. The frantic feel of its inspirations is distinctly lacking as each player's task is the same – get that furniture on the truck. Sure, some objects are heavy enough that it's tricky for a solo player to move them, but once you have a friend on the job things are just entirely too breezy.
You'll rarely be in one another's way, so the task is a very single-minded and simplistic matter of going through the motions to grab everything. There's no panic, no sense of frenetic madness, and games like this really need that to be memorable. We'd imagine the conversations about this game after the fact – "Remember that time we moved that sofa out, and it was fairly uneventful?" – but there probably won't be any.

That said, there's a lot to appreciate here. Graphically, it's a bit of a treat – colourful, nicely stylised and most importantly it performs brilliantly, even in handheld mode. The music is delightfully reminiscent of 1980s game show themes, which suits the action well and adds to the humour of it all. In fact, the humour is generally funny and used sparingly enough that it never becomes irritating.
There's also a refreshingly extensive suite of accessibility and assist options – so extensive, in fact, that it frankly shames most games' attempts at the same. On a basic level you can scale the UI, add subtitles, make the text clearer, but the fully-fledged assist mode lets you simply deactivate or mitigate any sticking points. For example, normally piling up the furniture in the moving truck is one of the trickier elements of Moving Out, but if that frustrates you it's simple to toggle it off. You can also make the objects you're carrying lighter, or increase the time limit thresholds for easier Gold finishes. Don't want any of these compromises? Don't use them! But for those who do need or want that assistance, their inclusion is nothing less than praiseworthy.

It brings to mind the idea that maybe approaching Moving Out looking for a serious challenge is the wrong way to be going about things. Indeed, even when playing solo – which you really shouldn't – we had next to no difficulty getting those top-ranked times. This is a game that a lot of people will have fun with – it's not demanding in the way similar games like the aforementioned Overcooked or Catastronauts are, but is that necessarily a bad thing? Almost anyone can play Moving Out; the developers have gone out of their way to ensure that. Get together with the family and it's hard to imagine it failing to raise a smile.
Conclusion
Played in the mindset of having old-fashioned fun rather than pushing your gaming skills to their limits, Moving Out has quite a lot to offer. It looks good, sounds good and plays well; it's just a shame there isn't a little bit more to get your teeth into. It's a lot of fun causing chaos with friends – throwing toasters through windows or trying to balance that last lampshade on the back of an over-stocked removal truck – but it's just not resonant enough as a co-operative experience to stick in your mind. A very good effort, but in our view, just too slight to be a lasting classic.
Comments 24
Like that it's easy for the whole family to play and not super challenging. I'll keep it on my wish list for when we need another coop game.
loved the demo, really want the game (as do my kids) but the prices is a little steep, and tempted to leave it till sale price, and focus on the backlog... depends how much my kids push me ...
I LOVE the 80's music from Moving Out !! 😍🤩
Does anyone know whether this has local wireless play?
@MegaWatts It does mate, Nintendo advertises local couch coop. Up to four players can enjoy the story together on the couch. The demo is out now, so can try before you buy,
O, nevermind, you said local wireless.
Sounds perfect for me and the kids ! Overcooked was good but became too hectic and demanding for the kids (who want to arse about to much). After playing demo (yes it has couch co-op) this was much better for us, and after reading the review it's probably now an instabuy !
I'll definitely try this out....when I can see other people. My Joy Cons aren't that great in normal circumstances so I doubt the extra 2 metres will help the situation.
I also would like to know if it supports local wireless play like Overcooked 2 does? I want the game but the demo was kind of boring playing it solo. Mabey if I can get a couple of friends to buy it, then I'll pick up a copy. Until then I'll wait.
"There's no panic, no sense of frenetic madness, and games like this really need that to be memorable."
Did we play the same game? What about Farm level when you need to not only catch different animals but also preserve them in the track. You didn't feel any panic there or you just didn't bother reaching this stage at all (it's like 1.2 hours deep in the game).
It really feels like you played for an hour at max and maybe tried two-three stages. Very disappointing approach.
Seems like it would be a fun coop game. Sometimes these more simple games are the best as they don't require everyone to be a gamer.
I loved overcooked.... But many times I had to explain every detail and become hectic especially if we played later stages. And since not everyone is a gamer.... It became hard.
I'm way stoked for this game! Very easy gameplay and seems like a lot of fun. Loved the demo.
Loved the demo.Loved the Music.Buying the game.
Eh, the first few minutes of the demo were enough for me to know that it isn't my cup of tea. It felt awkward in many places and it just doesn't seem stylistically appealing on many fronts.
If anything, Good Job! pretty much stomped on this game for me.
My wife and I tried the demo and loved it, so I've already got this prepurchased. The easier difficulty sounds like a plus in my opinion, since we already found the demo a bit tricky to figure out as it was. The demo felt really eventful though. Especially with the haunted mansion. I'm sure it'll be a fun time.
I'm tempted, but I don't trust Team17 to not follow with a ridiculous amount of DLC like they did with Overcooked 2.
If Moving Out remains a DLC-free zone, I'll bite, but I've been burned on too many physical games having content withheld.
I’ve preordered this already! I liked the demo but I worry about the difficulty- hopefully it ramps up a bit since the demo levels were a bit tame. I hope this has online multiplayer also or that they can add it down the line because that was a major improvement in the second Overcooked. Overall I’m looking forward to it’s arrival this week!
@jERS Or, it could just be that the reviewer has a different opinion to you?
@Damo he obviously has, but that's not my concern here. I was talking about the feeling, that he didn't invest enough time to write a solid review and therefore I personally feel that it turned out to be unfair and shallow as the result.
@jERS What evidence do you have to suggest that he didn't invest enough time? You're jumping to conclusions simply because another person's opinion is different to yours. If we both watched the same movie and you liked it and I hated it, would you accuse me of not watching it all the way to the end?
@Damo what kind of evidence do you expect me to possibly have? Am I sure he didn't play enough to write a review? No, I'm not. But the conclusions he made make me think he might've missed something I didn't miss and one the reasons for that is not enough of time spent with a game.
Another thing is screenshots - he just posted one screenshot with a world map and two screenshots of the same stage (one of the first btw) which is also kinda weird, because even during the first hour there were more interesting and visually appealing stages. Why post two screenshots of the same one? Well, the answer is the same - because maybe he just didn't bother to play the game for more than an hour.
Here's another thing: "Requires very little real co-operation". That's just not true and it's nothing to do with opinions. It requires a lot of cooperation, especially if you want to get at least a silver badge for the stage (another thing that he didn't even mention).
Honestly, going through all of this stuff right now, I'm starting to feel that it's it's more like a teaser or something, but not a review by any means.
@jERS I took the screenshots of the early levels (as usual) to avoid giving away too much. I didn't find the farm stage as frenetic as you did - in fact I thought it was one of the easier ones, but maybe I got lucky with the animals? I also want to add that I did mention the ranking multiple times. I didn't find the co-operation required was either complex or intense - in my experience it was essentially trivial to get a Gold once you have two or more players, but the conclusion of the review was that Moving Out isn't necessarily aimed at the gamer who wants that sort of meaty challenge. The focus on accessibility, which I praised extensively, is the real core of the thing. Sorry to go on the defensive, I do appreciate feedback.
@StuartGipp thanks for your answer, we played together with my girlfriend and we found it's pretty challenging to even get silver badges at some stages. And we beat Cuphead and Overcooked 2 together, so it's probably not about us being bad at that kind of games. So that's why I was really surprised to see you found it quite easy.
I didn't mean to go offensive either and I'm sorry if I did. Take care!
@jERS Not a problem!
Hold up, this site never reviewed Catastronauts?
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