
A little game called Monster Hunter Rise launched last week, shipping an impressive four million copies through its opening weekend. Its release was so significant in Japan, particularly, that many players tried to book days off, with one CEO getting attention for giving in to the craziness.
It's a strange series, because on the one hand it's very dense and complex, yet is increasingly breaking into the Western mainstream. A big factor in the latter was Monster Hunter: World, the rather lush entry on PS4, Xbox One and eventually PC that made some notable design shifts to reach a broader group of players. Yet, weirdly, that was my least favourite game in the series, which is certainly down to personal preference rather than any reflection on its quality.
A brief history: my first MH game was Monster Hunter: Tri on Wii, even buying the Classic Controller just for that game. It was baffling, but at that point I had time on my hands and doggedly stuck it out. Yet it was the arrival of Monster Hunter 3 Ultimate on 3DS that helped turn it around; my familiarity with the source game helped, but hunting on a portable felt right to me. Even though I had that same entry on Wii U too – the game had *gasp* voice chat via the GamePad – I was often drawn back to my little 3DS. It turns out the millions of fans that loved the PSP origins had a point about where Monster Hunter truly belongs.
My infatuation only grew with Monster Hunter 4 Ultimate and Monster Hunter Generations on 3DS, both outstanding games that introduced new weapons (including my treasured Insect Glaive), and features such as mounting. The style and tone of the games truly went hand-in-hand with the 3DS, with the colourful designs and quirky humour adding to their charm. The combination of goofiness and oh-so-serious hunting was intoxicating, and I’m frankly afraid to look up my total playtime for those titles.

When World came out, I was naturally excited, and it was even the game that prompted me to update my poor old PS4 for the Pro model. And… it was ok. It looked great, the monsters were fancy, but I struggled to get from quite liking the game to really loving it. Why? All personal preferences, and maybe a reflection of the fact that I was clinging to what I want from the series. MH: World lacked quirkiness, the visuals – while gorgeous – weren’t particularly unique, and it was a game that wanted to lock me into a few hours in front of the TV at a time.
It's one of the best ‘hybrid’ experiences I’ve had on the Switch in quite some time, and there’s smart game design behind it.
So we come to Rise. If Monster Hunter had ‘gaming universes’, like the cinematic malarkey from Marvel, Rise is a return to the Ultimate/Generations-verse. Remarkably (considering it’s the series debut for the RE Engine), it has the same visual make-up as those previous Nintendo entries, though anyone that says they’re ‘3DS graphics’ should probably get an eye test. Visually its not as accomplished or luscious as World, but it’s a good looking game on the TV or in portable mode.
It's also one of the best ‘hybrid’ experiences I’ve had on the Switch in quite some time, and there’s smart game design behind it. To me, the Switch has increasingly become a portable system, with the dock only used occasionally to show someone a game or level; yet I have relatives for whom it’s still primarily a TV console. That’s the whole point of the hardware, naturally, and the differing habits between Switch owners also help to partially explain its incredible sales. What Rise does well, and better than its previous Nintendo siblings, is embrace that and cater to any gaming moment.

Since launch I’ve mainly played in portable mode, and have had a few 2-3 hours sessions exploring, hunting and attempting to figure out the Insect Glaive upgrade tree (it’s a low tier weapon now, but I’m stubborn). It’s remarkable, though, how many subtle quality of life changes have shaken up the speed of play. Gone are small irritants like hot and cold drinks (we all went on a hunt and forgot them at some point). You don’t need to manually tag monsters with a Paintball, as the map gives you plenty of information during each quest. Your palamute allows you to chase a monster while sharpening your weapon and preserving stamina. Quests are snappier and less fiddly, and those are just a few of many design changes.
It’s remarkable how many subtle quality of life changes have shaken up the speed of play.
Some will bemoan the loss of complexity in these cases and various others, which is fair. However, there’s still plenty to dig into with gear, weapons, meowcenaries, and let’s not forget that the way we traverse areas is transformed. Gone are the dreaded loading screens between zones, the open biomes a reflection of the generational gap between Switch and its (portable) Nintendo predecessors. Then there’s the Wire Bug, which isn’t just a tool for riding monsters around, but reshapes how you approach a map. I spend plenty of time looking for scalable cliffs, seeking out scrolls and rare items, as well as those pesky sub-camps. That’s added complexity, technically, but actually feels like accessibility and freedom.
The key for me, though, as I’m now older, busier and far more boring, is that Monster Hunter Rise can be a game to dip into briefly. It’s possible to load up, head out on a simple quest or expedition and be back out again in 15-20 minutes. Low stress tasks can be done as a background activity; while watching a rather dull game of football / soccer I hopped into a few expeditions, and 30 minutes later I’d cleared a couple of side-quests. With so many of the time-consuming micro-tasks streamlined or outright removed, Rise is rapidly becoming my go-to game for pretty much any mood.
It's brilliant design which, despite the planned PC version, can only work that way on the Switch; a true hybrid game for the world’s beloved hybrid console. Just don’t look at the total playtime a year from now, it might be monstrous.
Comments 68
Yes it is!!!!! It is epic actually!!
It's easily my fav MonHun now.
I'm not evensalty about them removing prowlers anymore. All because they've made so many QoL changes to playing as a hunter that most of my complaints are gone.
Easier mode of travel
no running out of stamina to get around faster
hot/cold drinks seem to be gone
your buddies have a lot of different tactics they can use withuot feeling useless
Plenty of mobility skills in battle to help you get out of danger or get right back into the fight.
no more having to stock up on farcasters just to get back into camp,
gathering is much afster and better overall
no more having to actually track monster and waste space on paintballs
monster status now shows on the map too
map overhaul in general
I could go on for days, the game is just really good. Now, I can play HH and really get into it.
Also, HH just feelsl ike it does more damage now...
A masterpiece no doubt !! Capcom finest
I played last night and, I’m trash. I wanted to use the switch-axe, but soon figured out that I’m wildly inept at it. I refuse to accept defeat though. After (barely) taking down my 1st monster, i felt compelled to become better. I’m blaming the button configuration though. I kept sheathing my weapon when I wanted to swing, mistaking B for jump and the like. It is a good game. I just suck
@Kalmaro they actually nerfed the HH after the demo.
So I tried out the Lance a weapon I've never been interested in due to the capcom "personality quiz" they held on twitter, I was horrible with it at first but quickly grew to appreciate its tankiness, now I love it. Overall, I love a lot of improvements in this game, and it has very quickly RISEN (lol) to the top as my all time fave Mon Hun game (finally defeating 4U) that said I never really gave Gen Ultimate a chance so I can't speak for it. All in all this game both brings back my love and nostalgia for the series and adds and expands to the QoL improvements introduced by world (I am excited for this game's life in the coming updates)
Have to admit I’m terrible at this game I didn’t play the demo wish I had I just got caught up in the excitement of a new switch game that I hadn’t played before on Wii u I know the series has a massive following but I just can’t get into it
I'm really enjoying the game too. I actually quite like that it's a little easier and more laid back. It's a nice compliment to World and Iceborne. The online matching is by far the biggest improvement though. Being able to pick your next hunt and then just jump into someone's game so easily is the way it should always have been like.
Absolutely loving the game. As a long time monster hunter fan I will admit that the base game is too easy, but that will get fixed with updates as all MH games are. However, what really makes me happy with rise is that it's not ashamed to be a MH game. My biggest issue with world (despite liking it) was that they stripped the game of much of its identity to appeal to non japanese gamers. Why was there no "so tasty" after cooking, why were Palicos' roles in the game diminished, why were maps made ridiculously big other than to flex the power of the hardware and brag that it was open world without stopping to think about how annoying it would be to navigate these labyrinths after the first 100 hours when all you really want to do is fight friggin' monsters!? These may seem like minor grievances but these changes did kill the experience I had with World.
Enjoying my time with the hammer so far. Just got up to 3 star and that's when a few more things open up in the village. Got plenty of quests to keep me going for now before I am satisfied that i am good enough to try out a hub quest.
Completely agree with this article. It returns the series to what made it great and threw in the best QOL changes World brought to the table.
I've been loving it as well and the Palamute is such a great addition. I love zipping around the map on one of these good boys and chasing down monsters as they flee in terror is awesome. When I discovered I could sharpen my weapon atop the Palamute, I knew I couldn't ever leave on a hunt without one. Formerly tedious gathering quests/sessions are now much faster and much more fun since I can zoom around the map and quickly grab whatever I'm after. This in addition to the fact they plainly mark what you need to collect on the map makes for far faster and more enjoyable missions. I did drag a bit on my first two missions but after I got accustomed to the changes, I found myself quickly completing mining runs and other things that formerly would have taken 20 minutes. And I haven't even mentioned the wirebugs yet and how much they assist in mobility. Even better is how it retains all the little conveniences from MH World while bringing back features from Generations such as Palico skills. It really does feel like they mixed the older games in with the newer ones, resulting in a more enjoyable experience overall.
While this game is nowhere near as big and impressive as MH World, it makes up for it by allowing you to traverse each map in faster and more entertaining ways. Also can I just say how much I love Kamura as a hub? Seriously I love the Japanese aesthetics and music here. While MH World felt very western, this game embraces how Japanese it is without any hesitation and is all the more awesome for it. My only complaint is that it does feel a tad easy-ish right now but that may be because I'm experienced with the series. I suspect the later monsters (and the inevitable DLC add ons) will kick me in the onion a bit more.
@Spanjard Maybe I just got better or something, because I'm still spamming buffs and heals and clearing stuff reasonably fast.
I'm doing way better with it than in previous games.
A lot of the "quality of life" changes are just removals of fun game mechanics. Sure, it's easier if you can see the monsters on the map all the time, but it's less fun, and if that was the best way to play the game, they could have done so in the earlier games also. These changes are not there because the designers came up with clever new ideas, but they have just stripped away clever ideas from the past.
But there are of course tons of changes in Rise that are actual improvements, and it is a fantastic game, so I shouldn't be too negative. I really love this game.
@Gs69 Stick with it. Tri on the original Wii was my first game in the series and, like you, I bought into the hype real hard but hit a wall at the literal first boss. Like near controller smashing rage. But once the lightbulb goes off and you figure it out, the whole series is gratifying in a way that few other games are.
lol i can't get through the demo. i'm sure it would click after a while, but i find it really messy and frustrating
Not played yet but I really hope it’s not been dumbed down so it’s a walk in the park.......I’m also worried about the lack of content.
Going from MHGU to World and very recently to Iceborne I can say that Rise is somehow an even more convenient game than World/Iceborne! You don't have to do any Palico side quests to unlock quick transport since you have your Palamute, no more hot/cold drinks, maps are smaller than world which makes it easier to not get lost looking for a monster, no more gathering tracks slowly to know where a monster is on the map, gathering at bone piles/mining nodes is faster, and the Wirebug is way more useful than the clutch claw since you can use it both for combat and exploration. I still wish the healing animation from older Monster Hunter games returned because I think healing while being able to move is TOO easy, but other than that I am a fan of most of the changes made.
I was worried that combat in Rise would make fights too easy, but to me the difficulty seems in line with other Monster Hunter games. I have been playing Monster Hunter ever since Tri and I can't remember the last time I have enjoyed the Low Rank mode in a Monster Hunter game THIS much!
I always thought those people who said some games were better for handheld were full of it, but this game is perfect for handheld.
Like the game but for some reason this game it’s hard to play in handheld mode the B button it’s to close to the right stick and I get more hand cramps than when I played MH games on the 3DS definitely feels more like a console game like MHWI is, and the fact that I play more on PS4 doesn’t help since the A Button is on the right side and B on the Left making me going back in the menu all the time but that’s more on me
@Indielink yeah I will stick with it I know it’s just a case of me clicking with how everything works it just feels a bit intimidating at first
My only gripe is that the story is single player only and to be honest I'm not the best so this may be a big problem for me, with MH World you could ask for help in story missions
I love this game. Hunting the same monster 20 times became mundane in older Monster Hunter games. But the new mechanics give the ability to make every hunt a blast in Rise
@Strumpan "if that was the best way to play the game, they could have done so in the earlier games also."
That sounds kinda like you're saying that no improvements to the game can be made since, if improvements COULD be made, they already would have been put in.
Though you then point out that improvements were made.
I'm not sure I understand the point you're trying to make.
Welcome back Mr. Whitehead.
I really love it so far. Far too often with these games, I fell off after a few hours, but this one has me hooked. Primarily because it’s just so much faster and easier to get around. Riding and the wire bugs make it a breeze to get around so I’m really, really enjoying it. The older games just felt like a slow slog to me. Online has been very easy to join too.
Loved Tri on the Wii, dislike Rise a lot so far. Voice acting is tacky, "quality of life" changes take away to much. This game still has horrible clipping issues, they seem even worse now than in Tri. It's been a decade! I wish they would set up servers for Tri, and re-release it exactly as it was, same textures and all, with 1980p in 60fps.
I agree, the best part about this game is the jump in / jump out mission design. 10 minutes per hunt is perfect!
I actually bought a new switch to play it docked, but honestly I have been playing it mostly in handheld and have been having a blast
Wow, Tom is already back and writing articles in form! And it's even MH related, nice!
I (unsurprisingly) agree with Tom in most observations here. World, just never hooked me. It was too brown. Too serious. Not MH. It's a fine example of abandoning the niche that brought you here to chase the mass market to bring you there. It unfortunatley works, financially, but it's a shame. Everything nice is found in niches, and the masses are lured by homogeneity. Anything special gets cut into something bland, ironically to reach the most people. World....I never really liked it much, despite loving its QoL improvements. It's a miracle we get Rise, not just in a return to form but one that wears it's Japanese-ness on its sleeve, overtly. And I don't believe I've ever seen this many cats in one game.
I also increasingly use Switch as only a portable system, with only occasional dock use. It's surprising to see Tom echoing that.
And above all, the speed of play. The hot drinks, the riding, the climbing, all the things that made a hunt a slog. It just plays so nice without being frustrating beyond the difficulty.
And weapons have no tiers outside the internet.
@Strumpan The only change I can really see being a mixed bag is the paint balls. I definitely prefer the convenience of not having to scour every corner of a map to find where the monster is hiding. It was "fun" if you had an abundance of spare time to kill, it was infuriating if you just wanted to hunt but instead spent your time trying every corner to locate the ever moving monster. OTOH I can appreciate paintballs made the hunt a bit more realistic.....not that throwing a paint ball at a mark lets you track it on GPS, but it's like a tracking tag or something. It's a mixed bag. I'm more likely to actually play without it. I don't have 10 hours a day to play games and spend 20 minutes of a 50 minute hunt just trying to find the enemy. But I can see where that's a fun mechanic in a way in terms of feeling like a true hunt.
All the other things stripped out were odd, antiquated ideas that added complexity to the series back when there were only like 6 weapons to pick from, fewer monsters, smaller maps, less weapon trees, no farm, etc. etc. They kept ADDING complexity over the years....after a while it gets too top heavy with too many features. The weapons added since Tri alone are now multi-mode weapons with a lot of complexity. Wirebug adds lots of complexity. Some of the fiddly, frustrating things like drinks and all, when combined with all the new features just start adding layers of tiny detail that detract from the pace of the hunt I think. They were the only mode of complexity before you weidled a sword and shield that becomes a greatsword and then you ride a monster before zipping up a cliff.
@Kalmaro I just meant that viewing the stripping away of game mechanics as "quality of life" improvements is a little strange. One example (of many) of a true QoL improvement they made in Rise is the inclusion of a list of monster parts, after you have found them, and how to obtain them. You no longer have to go to kiranico.com to look up how to obtain a nargacuga marrow, it's right there in the menu. Lovely! On the other hand, they removed the fun in observing the monster to know when to capture it, and straight up included a little symbol telling you that it's time. That's not innovative, just dull. MHRise is a mixed bag of wonderful improvements and questionable decisions to remove interesting and fun game mechanics.
It’s also worth mentioning that you can actually pause the single player game by putting the console into sleep mode or going to the Home Screen. This works even while on a hunt, so if you need to stop in the middle of a hunt you can do so. Extremely convenient
@NEStalgia Those are very good points. I suppose for a newcomer to the series it would have been extremely complex if they would have kept every little thing they added over the years. Ah well, let's just say I don't agree with all of the decisions they made.
@Trajan Yeah, I don't know why but there's something nice and intimate about playing Monster Hunter on a handheld. As much as I like World, I will always prefer to play the series on a small screen curled up on the sofa, or in bed.
@Strumpan Ahhh I see.
The issue I had with stuff like having to constantly use paintball and buy hot/cold drinks was that they were making you have to solve problems that they themselves created. It's like someone making you pay to stop beating you up and then they wonder why you aren't greatful.
As for the monster thing and being able to see on the map when you can capture it... I'll be honest, I didn't notice until a tool tip told me that was a thing. I still only noticed when the monster was weak when my hunter said something and I noticed it limping.
Then again, I played prowler in ultimate so I was already used to seeing when a monster could be captured, and support palicoes would always tell me as well.
@Kalmaro I've never tried HH but I read that the way it's handled is quite different now. Easier to create melodies maybe?
@Spanjard It feels like it!
The default now is that adding double nits automatically does a melody and applies the buff to the team. So you don't have to perform to buff everyone with all buffs at once.
But,i just unlocked the ability to just tap ZR and it plays any notes on my bar and does their affects for the team, like a mini-perform. Then I can still do the regular perform. This is nice if there's a buff or affect you want up constantly. Like healing or something.
Seeing a Tom article makes me happy- welcome back, TW!
This is my first monster hunter game, and I’m enjoying every minute so far (even if I am kind of terrible still)
Cant wait to see how the game unfolds.
@Realness Do the training missions for each weapon, especially switch axe - if that's gonna be your main. And remember... wirebug, wirebug, wirebug. It will save your life and give you massive damage with the switch axe. Charge Blade is similar, so you might wanna try out the training with both. Good Hunting!
@Kalmaro I mean, as game mechanics, the hot and cold drinks are sort of pointless, as long as you don't forget to bring them. But it makes the cold and hot environments feel hostile, which was a very good feature of the old games. Plus, before you learn to bring drinks, it actually is a thing. Now, the icy map is more or less just a white skin of a sandy map. As for the paintball, the point is you get that suspension in the beginning of a quest, where you don't know what to expect around the corner. And when another monster intruded, that would come as a total surprise! Sure, the actual paintball mechanic is a little unnecessary, it would have been fine if the monster would show up on the map after your first encounter during that quest. Anyway, I just think these changes make the game less dynamic and takes away atmosphere.
Something I'm really enjoying is being able to use the action bar to IMMEDIATELY jump into an online Hub quest. It's been so fun to quickly and reliably fall into someone else's quest and hunt with like-minded people. It's a breath of fresh air.
I completely skipped World because the thing that has always made the series shine for me was portability and quirkiness and it felt like World was stepping away from both. In Rise I can sharpen my umbrella greatsword while riding on my dog's back. And said umbrella opens when I use charged attacks. And I can do all this while sitting in front of my TV, in the passenger seat of the car, or on the toilet.
Some of the QoL changes are kinda weird for me. I don't miss things like paint bombs in the slightest, but they are so ingrained for me that it almost feels like cheating not needing them. I do feel like I should have to find the monster on my own initially with tracking being permanent for the rest of the hunt, so there's be a counterbalance still like how there's still a risk when using items since you are slow walking.
I haven't got the hub quests yet, but so far the village quests have been really easy. I'm not sure if it's me being a better player or if it's me abusing all the extra mobility the wirebugs give my slow greatsword wielding butt. In the past I always had to go a bit heavier with defense to help compensate for all the hits I'd end up taking, and lots of honey to replenish my mega potions. I still get hit, but not combo'd because I can use a bug to get away asap. And having all my stuff available at the camp means no need to carry backup supplies on me. If I need more potions I can go back to camp for them. No more accidentally going into a hunt with a bunch of stuff I picked up in the last one, or at least no more of that being a problem since I can put it all in the box at camp too. Even eating at the camp is an option. This is the most convenient Monster Hunter I've ever played, in a mostly good way. The one thing this game is missing for me is my favorite monster. Hopefully it'll be one of the "several" monsters added in future updates.
I'm waiting to see the final form this game takes before deciding if it unseats 4U as my favorite game in the series. I felt more invested in 4U's story, but Rise still has more story coming in the future so my feelings could change. Mechanically though this is by far the best.
This is why Nintendo needs to push third party developers to make games tailor made for the Switch. Monster Hunter Rise is likely the best third party game to come to the console and the reason for that is that the game was made with the Switch hardware and features in mind. While I love that the Switch is getting strong third party support with games like DOOM, Witcher 3 and Ori, these games were not built with the Switch in mind, and that is why some games that get ported over look far worse than they do on other consoles (Outer Worlds, ARK) because they weren't developed for the Switch. And sure, eventually Monster Hunter Rise will be ported to other platforms like the PC and likely eventually Xbox/PlayStation, but it was made with the Switch in mind and Nintendo should be looking at other agreements with third parties to get other games developed that way.
@Strumpan All the hot/cold drinks did was take up inventory space to solve a problem that the developers caused.
Was it an interesting choice? Yeah, and it does help drive home the idea that the place is dangerous. Personally though, I want my danger to come from the monsters, not the environment.
Paintballs were the same way. I just want to fight monsters. Eventually everyone just remembers where monsters start at or just looks them up. Actually hunting down the monster was pretty boring in the games except World. There, at least, there's gameplay built around hunting and keeping track of the monster.
Losing track of a monster because I was having so much fun fighting that I forgot to stop what I was doing and toss a paintball did not feel like a rewarding experience.
@Kalmaro They have definitely focused on just fighting the monsters, so if that is what you like, I'm happy for you. I don't really get the idea of something just solving a problem the developers put there in the first place. I mean, that's true for most content in all games. Killing a monster is also just solving a problem that the developers caused.
@Strumpan well the monsters aren't a problem because the point of the game is to hunt monsters.
Having to buy drinks and junk to deal with weather effects no one initially asked for, that's more of a problem imo.
I am so hyped about this game, what they did with the graphics, is just magic. I have a high end gaming laptop, but serious i enjoyed the quality of the demo. So yeah welldone capcom you have my respect. Will be getting this game.
It’s a generation defining game, like Zelda BotW
Not only is this the best Monster Hunter has ever been, Rise has exceeded World and now comfortably sits as my favorite video game of all time. There, I said it.
The wirebugs fundamentally change the structure of the hunt, allow the maps to finally offer verticality in a viable way, offer mobility the series sorely needed, and provide variety in weapons skills without relying on arts, though they’re not the only contributing factor to that (hint: Switch skills feature).
The palamutes provide fast paced traversal, which, coupled with the multiple base camps and instantaneous fast travel, also change the dynamic and pacing of hunts.
The wyvern riding feels like it should have always been a core mechanic- it’s that good. And the Switch Skills, this allows a level of customization never before seen in the series.
You take all of that and wrap it up in a game with open maps without loading screens, graphics that some have mistaken for MH World at cursory glance, faster loading times than World running on a PS5 (not even kidding), further QoL changes that even World failed to offer, the most charming aesthetic and town I’ve ever seen, hidden collectibles and secrets buried deep within the maps, incredible and varied monster roster, the most addictive photo mechanic where you catalog all the creatures in your notebook with pictures you take to replace sketches... and you put all of that on a hybrid handheld-tabletop-console with gyro aiming that allows you to play however you want, whenever you want, wherever you want... and have the perfect hybrid handheld video game.
And that’s what this is. It’s the best Monster Hunter I’ve ever played. It’s the best Switch game I’ve ever played. It’s the best video game I’ve ever played. This is the perfect hybrid handheld video game.
I honestly don’t know if I want to play another MH game without the wirebug, palamutes, wyvern riding and Switch skills. They have revolutionized this franchise. Doesn’t sound like it – they don’t seem like they would be that impactful... but they really are. Once you come to terms with these mechanics, I can’t imagine ever not having them again.
@Kalmaro Agreed on the hot/cold drinks. Their only real purpose other than adding atmosphere to hot/cold places was to add a timer and sense of urgency to some maps/locations/hunts. It was a neat gimmick for it's time, but I put it up next to underwater battles. Just because it was a cool idea , doesn't mean it always works well or needs to remain permanent as other gimmicks are added. If the battles are interesting enough, adding a timer to them doesn't add all that much, and status effects can easily be part of the monster's arsenal as much as the map's.
@JaxonH Sometimes it's hard for me to totally agree with your intense enthusiasm for some games, especially when it comes to your personal favorites....but honestly in this case I pretty much have to agree with all that. Everyting Doom Eternal does that just makes you go "Wow, this is just amazing design" for the shooter genre, this does, except in a far more complicated game. It's really rare and amazing they were able to take their storied but clunky and frustrating at times series, improve upon it, and not really leave anything worse for the wear while retaining the classic feel, barring a few preferences and pet peeves here and there. It's quite an accomplishment. Hopefully Rise now steers the course for World just as World steered the course for Rise. Less brown, more personality. And less aimless walking.
Like Rise is a great game but i can't help but smell the fanboy with those claiming it to be the "best" MH game or one of the "best" games of all time. Right now the game is incomplete, it lacks an actual ending and doesn't have much of an endgame or any Elder's plus the "story" part is really short. As a base level it has less content then most of the games in the series and we have to wait until next month to get the "rest of the game". Sure its a great game calling it the "best" MH game is laughable when World/Iceborne, 4U and GU exist.
@NEStalgia
Indeed. They absolutely have to keep the wirebug and palamutes. Preferably wyvern riding and switch skills also, but those 2 are crucial.
It’s a great time to be a monster hunter fan. I can’t wait to see this game in all it’s glory by the time the ultimate edition is out with all the additional contents and new monsters... it’s gonna be one for the history books.
@WallyWest
That’s such a weak statement.
Accusing anyone who has an opinion that differs from yours as being a fanboy? That’s something fanboys do to discredit opinions that make them feel insecure.
Lacking an ending will be resolved in 3 weeks time. That’s not an issue. 3 elder dragons and an apex will also be added in 3 weeks time. On top of which the game already has more monsters than World did when it released.
That said, the game isn’t perfect and the endgame is certainly one of its weaker points. But that isn’t enough to hold back what is easily the best moment to moment gameplay the series has ever had, in the best maps the series has ever had, in the most charming town this series has ever had, and countless quality of life additions that not even World offered.
On top of which, almost all shortcomings it has will be remedied with the soon to be released title updates.
This is the best monster hunter I’ve played in my entire life. I love World, I love MH4U, I love MHGU, but those are G rank expansions. This is a base game. In time, this will also have 80 monsters and G rank and gobs and gobs and gobs of content. So that’s not a concern.
So ya, this is the best Monster Hunter ever released and I find it laughable that people get their ego shot from hearing someone say it. You don’t have to agree. I really don’t care what your personal opinion is. But when you insult others for having a very legitimate opinion, that just shows your own insecurity.
Best Monster Hunter ever. I’ll say it again- best Monster Hunter ever. World was my favorite game ever before this game released. And compared pound for pound with World, I like it more. Because it’s way more fun to play. It’s just that simple. That doesn’t mean it doesn’t have flaws- not a game on this earth exists without flaws, but it’s so much more fun to play than previous entries, they’re not enough to hold it back. It’s like when World released and had less content than MHGU, nothing but tempered monsters for endgame that didn’t even look or act differently. But the quality of the game was so much higher a lot of people preferred it to “more content” and “better endgame”. Same is true here.
I really have been enjoying it also. I ve always liked MH but wouldn't call myself a pro by any means. Ive opted tor the giant sword this time around and although pretty slow i like the charge attacks it offers. My only gripe so far is that its a tad easy. Ive fainted just once (in my very first hunt) and am half way through the 3 star quests. Wire bugs took some time to get used to and i still am learning. I usually miss the monster and go zooming over their heads 🙈
"A brief history: my first MH game was Monster Hunter: Tri on Wii"
Heh, same here. lol
Yeah, World/IB wasn't bad...but the maps were way too large and complex for me, even with the map, I got lost countless times in the Coral Highlands, as well as Ancient Forest's giant tree. Not only that, they focused too much on realism when it came to visual style, a lot of the new monsters were underwhelming.
Yeah I wanted new Fanged Wyverns already, but they kinda overdid it here. Also the freakin' monster AI also bothered me, they were basically cowards and ran away constantly. So, a lot of the hunt involved me running after the monsters on massive maps. Also it was super easy, even high rank.
Rise is basically World, but fixes a lot if not all of the issues I had with World.
@Strumpan I agree with a lot of your points. I miss being limited to just the items in your pouch on a hunt. It added another layer of strategy which I think is missing from Rise. You had to prioritize what items you needed depending on the situation. And certain skills are now just available all the time, like knowing exactly when a monster is ready to capture. That used to be a skill you could work into your set, but at the expense of giving up another skill. It all made the game more strategic. As you say, now it's just, go straight to the monster and fight, without really worrying about any other factors.
Having said that, I'm absolutely loving Rise. Many of the changes are great. Gathering used to be so tedious but now it's a breeze. Getting around the map quickly with the palamute is fantastic and the wirebugs add a lot of speed and mobility which I like.
Edit: I also find the menus more confusing in Rise, especially the smithy, but I guess I'll get used to it.
@JaxonH I would have to agree with you, Rise is simply a joy to play. As I mentioned in my comment above, I don't like all of the changes in it, and I'd like to see some quests added later with restrictions similar to the older games for added challenge. But Rise is simply the most fun MH has ever been, and I have loved the MH series ever since 3U. Wyvern riding is a really great addition breaking up the pace of a hunt.
I've wished for a MH game that felt like the traditional MH, but added my favorite elements from World. This is definitely that game.
@teko
Ya. It's a bit on the easy side, and it's missing a good collection of elder dragons and needs the story finished with the update. But those things will come soon enough.
The wirebug with palamutes is just so much fun to traverse now. Which finally made vertically viable without being a slog like in MH4U. Which has led to the most fun maps in the series. Flooded Forest and Sandy Plains... muah! So good.
I can't wait for the title updates with more content. And I'm already starting to think about the Ultimate edition and how good that's going to be once we have gobs and gobs of content on offer.
It's what I've always wanted. From the moment World was announced I was like yup, I want a game with those type of changes and AAA production values with open maps, but on Switch. This game is a dream come true. And that's not even hyperbole. It's so fun.
@JaxonH The fact you think its the best MH ever after less then a weeks play while it lacks a to of content what ever World had at launch plus you know an ending screams fanboy, no i don't expect it to match Iceborne or GU for content because they were expansions but Rise isn't even an contender yet, once the content has been released and it starts getting near "Ultimate" status then its an contender however right now its a pretty short, extremely easy entry what needs updates to give it an ending and a endgame. Its a great game yes and i'm loving it but after coming straight off GU to this the flaws and pointless streamlining are very easy to see.
The hybrid nature of the Switch is exactly why I've been able to dig into this MH entry more than the previous ones I've played. It's time consuming but because I can take the Switch with me to work or use it when I'm watching tv I do that for the shorter quests which has helped me come to grips with the combat. I still play mostly in docked mode but it's a much closer split than most of the 'AAA' games I own.
@WallyWest
I put 40+ hours into the demo, and I'm basically done with the story Quests. So "less than a week" is more than enough. It's all I need.
I don't have to wait 6 months. If I'm having more fun now than I ever had with those games, then I like it more. It's a better game. And it's not that short on content dude. It's got just as much as World had at launch. Knowing it'll have more with title updates is enough to know it's going to FAR surpass every other game.
The fact I put 40 hours into the demo in the first place says it all. I never did that for any other MH game. When a demo is fun enough I can put as many hours into it as some reviewers put into the full game, you know the game is something special.
What "screams fanboy" is when someone gets knots in their stomach and their ego damaged when they hear someone say they like the game best.
@JaxonH I'm not the one heavily defending the game in every comment.
@WallyWest
I didn't "defend" the game either. I simply shared my opinion about it and got attacked for it.
@JaxonH You're the one who replied to me with a short essay, my original comment wasn't a reply to anyone so how exactly are you "attacked"? I suggest to stop being so sensitive.
@Gs69 MH thrives on being sense and weird. Struggle through though and it's knew of the most rewarding gaming experience you can find.
@WallyWest
You can't hide behind "my comment wasn't directed at anyone". Yes it was. Just because you didn't tag a name doesn't change the fact you directly attacked "people who say its the best" immediately after I shared my opinion of it being the best. You just did it in a cowardly, backhanded way.
And I will defend my opinion against those who wish to marginalize, dismiss and insult because they can't handle hearing someone likes the game more than World.
@JaxonH Dude check your comments, you're calling this a generation defining game like BotW. The game literally hasn't even got a proper ending, its factually incomplete right now and needs a massive update next month to finish it. The game is great yes and i'm loving it and by the time all the updates have dropped and its got its expansion it may well be one of the best MH games but right now its incomplete and missing tons of stuff. You are calling it generation defining on the scale of BotW what is just laughable as hell, no MH game has been generation defining and if one was it would be World because its the biggest Capcom game in history and made the series huge to the point Rise takes a ton from it. BotW changed the landscape of open world games and gaming in general while Rise is just another great MH game what's going to sell huge.
You didn't like my comment where i criticize people making stupid statements and so are playing victim now end off.
@WallyWest
Ya, I am. Absolutely.
It’s a game play focused game man, I was playing Monster Hunter before stories even existed. Nobody gives a crap about that. Game barely has any story to begin with. You can’t sit here and write off the best video game ever made over something nobody even gives a crap about. Especially when it’s being added in a few weeks anyways. That’s just petty console warrior tactics, not a genuine criticism. That’s just scraping the bottom of the barrel looking for a reason to try to pretend the game is less impactful than it is.
What I didn’t like is your childish, fanboy reaction to hearing somebody state an opinion you can’t handle. You wanna criticize the game, go ahead. That’s why we’re all here. But if you can’t handle someone’s genuine opinion without getting butt hurt and attacking them for it, get off the Internet and come back in a few years once you’ve grown up some.
Until then, deal with it kid. Game of the generation
The reason why old guards bemoan the removal of said "irritants" is because, OG Monster Hunter used to be part action game and part survival sim (with RPG gear).
In order to survive on each quest, you had to "hunt" for your own items, and craft them by hand. In order to survive in extreme environments, you had to bring items to protect you, which again, you had to seek out yourself (or craft gear with protection skills). In order to survive a whole quest, you had to manage finite whetstones or ammo. Almost every mechanic revolved around trial and error, down to the action itself.
All those inconvenient survival mechanics definitely don't appeal to a large audience; they made the original experience much more niche, but also more distinct.
For old players like myself, those survival mechanics gave us a unique experience; it was this distinct, beautiful game world filled with little survival mechanics, replete with RPG gear to chase after, all glued together by stellar action combat that you can't find in many other franchises, without the game turning into an "action game."
It would be like replaying Resident Evil 4, but instead, you have infinite ammo as long as you hold each ammo box in your inventory. It strips away part of what makes the experience unique.
With all that said, I still love Rise. It's one of my favorite games already, and I haven't even scratched the surface of everything it has to offer. But despite that, I still miss a lot of the old mechanics that slowed down the gameplay loop, but also made it more unique.
My Monster Hunter Rise Review/Rant from someone who has played MH3U-Rise (My Play through was 51hrs, Bow)
I really good game for the first 50 hours some of the most I have had recently. Once you beat the last urgent quest the game just stops suddenly. I don't care for the stories in MH except MH4U (The best MH in my opinion) but when the game sets up the concept of we got get the elders but then just no more new quests ruined the whole flow of the game.
Not much of a grind. I grinded the 2 elder dragon sets and got the best weapons for the bow, don't see any other reason to play anymore. I loved grinding different sets in MHGU but in Rise I just thought "I can just wait till the Zinogre quest to get the best defense and skills" or "Wait till I get the next HR and get the same set I have now". I also found that you need lots of money in this game if you want to make lots of different gear or upgrade old sets and the game just doesn't provide it unless you just farm the elders and sell every material you get from them.
The rampage, fun concept and good execution. I had a lot of fun with this mode... for the first 10 times. It starts to get stale once you know how to counter each type and where to best put the placements. With some rampages having apex monsters which is just the same monster but now it has inta kill moves and is darker and you just kill them with a spam of the splitting wyvern shots. Is basically like hyper monsters in MHGU but they don't get there own unique sets for some reason?
Love the hunting horn rework but will miss the old days of having a HH join my lobby and think "Oh boy can't wait to see what this guy can do!". It used to be such a thrill to have one join because some HH mains were gods at them and could do some crazy things. Now its just go to head hit A, B, A+B, finale and repeat. I'm happy it does more damage and has much more appreciation and player base but, now its just a shell of its former self for better or worse.
The game was too easy. I think I only died at least 5-15 times max progressing in the game and most of them from transition from low to high rank because your armor just becomes paper. After I beat magnamalo on my first try in game after the demo I knew what I was in for. I wished the game was a little harder not even the elders were hard (besides some of the insta kill tail flips or lasers) when one you can just spam the splitting wyvern shot and the other just has easy to dodge moves.
Finally, the survival mechanics being removed from the game lost some of its depth from having to go an unknown environment and adapt to it to survive and hunt your prey. Now its just you aren't hot from being in a volcano? I would always forget my hot and cold drinks sometimes but it was my fault so I had to play more carefully knowing that getting hit would get rid of all my red(recoverable) health or that my stamina refills slower so I need to make sure I can still dodge attacks. It can get annoying sometimes and slow down the game but the "complexity" was fun to me.
The game left me wanting more and the game can't deliver in its current state. I will play it again when they finally release more content in April. A solid 7/10 not as good as MHGU (which I have almost 300hrs) but could have been worse.
I do miss the hot drinks, and cold drinks. It feels wrong entering an area without them. Especially as we could now enter a base camp to pick them up if we ran out or forgot.
Paintballs and pyscoserum being gone I miss less. It feels less strange not needing to mark monsters. At least there is no "go this way" arrow from the demo.
I also find it odd not needing various items for crafting.
However the game is as you say. More streamlined and pleasant to play.
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